AoeStats
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MegaRandom

512465025Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 65m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1157
+16
🇨🇦 Hindustanis · Canada
1153
+16
🇸🇪 Persians · Sweden
1138
+17
vs
🇨🇭 Magyars · Switzerland
1302
-22
🇨🇭 Mongols · Switzerland
1220
-19
🇨🇭 Franks · Switzerland
940
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,930 11:47 23:53 50:58 ⚔ Skirmisher Rush
34 2,205 10:31 14:26 27:41 ⛏ Fast Castle
32 2,098 11:35 21:18 39:31 ⛏ Fish Boom into Galleys FC
28 1,832 9:35 22:02 36:23 ⚔ Scouts into Archers
27 1,805 11:33 14:51 30:44 ⛏ Fish Boom FC
23 1,503 13:12 19:18 32:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,205 52,594 20,840 3,745 100,384 112,639
21,335 48,455 25,295 3,030 98,115 123,625
13,575 39,895 17,420 7,050 77,940 79,617
32,135 28,639 13,190 1,900 75,864 89,409
23,310 27,650 15,480 4,300 70,740 85,999
19,335 27,195 16,320 1,600 64,450 78,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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