AoeStats
← 帝国孙笑川

Arena

514520690Analyzed
4v4 RM · 24h ago on Oct 18, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1455
+17
🇷🇺 Saracens · Russia
1446
+18
🇨🇳 Britons · China
1417
+19
🇬🇧 Celts · United Kingdom
1378
+20
vs
🇰🇷 Japanese · South Korea
1510
-20
🇦🇺 Franks · Australia
1492
-19
🇨🇳 Armenians · China
1467
-18
🇨🇳 Persians · China
1439
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,413 9:55 14:03 31:50 ⛏ Fast Castle
43 2,387 10:47 14:27 27:19 ⛏ Fast Castle
41 2,286 10:31 14:29 29:21 ⛏ Fast Castle
34 1,906 10:52 14:56 31:04 ⛏ Fast Castle
34 1,867 10:33 14:17 29:24 ⛏ Fast Castle
33 1,820 9:29 14:24 37:14 ⛏ Fast Castle
31 1,731 10:28 14:16 27:56 ⛏ Fast Castle
31 1,718 10:24 14:43 45:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,440 20,505 28,960 1,060 116,965 119,320
42,905 22,530 24,125 6,800 96,360 104,478
25,825 35,990 19,495 4,870 86,180 97,646
44,640 16,660 21,225 1,005 83,530 93,855
26,275 33,670 15,110 5,530 80,585 89,450
37,495 16,760 22,605 3,550 80,410 87,126
30,345 30,835 9,620 1,500 72,300 74,505
21,380 19,401 3,545 3,110 47,436 50,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.