AoeStats
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Black Forest

514515362Analyzed
4v4 RM · 23h ago on Oct 18, 2026· 13m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1492
+13
🇨🇳 Khmer · China
1421
+16
🇨🇴 Danes · Colombia
1293
+22
🇵🇪 Armenians · Peru
1249
+24
vs
🇨🇳 Saracens · China
1474
-21
🇲🇽 Persians · Mexico
1447
-20
🇺🇸 Inca · United States
1406
-18
🇹🇼 Spanish · Taiwan
1366
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 930 9:27 — — ⚔ M@A Rush
49 662 11:17 — —
46 618 11:56 — — ⛏ Fish Boom FC
42 572 10:50 — — ⛏ Fish Boom FC
41 556 12:48 — —
35 468 10:07 — — ⚔ Scout Rush
29 390 11:25 — — ⛏ Fish Boom FC
25 340 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,450 1,775 200 0 5,425 6,497
2,700 1,700 200 0 4,600 4,529
2,500 1,575 250 0 4,325 4,317
2,700 1,195 50 0 3,945 4,560
2,640 1,206 50 0 3,896 4,473
2,070 941 235 0 3,246 3,499
2,200 733 0 250 3,183 4,029
1,750 1,166 0 0 2,916 3,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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