AoeStats
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Arena

512815951Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 20m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Wu · Japan
1025
+15
🇲🇽 Khmer · Mexico
1012
+16
🇲🇽 Wei · Mexico
1000
+16
🇲🇽 Burmese · Mexico
987
+17
vs
🇨🇳 Italians · China
1091
-19
🇨🇦 Saxons · Canada
1088
-20
🇵🇪 Bohemians · Peru
933
-13
🇲🇽 Hindustanis · Mexico
908
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,027 10:25 13:45 — ⛏ Fast Castle
38 780 10:46 16:11 — ⛏ Fast Castle
33 688 9:28 14:15 — ⛏ Fast Castle
31 650 11:31 15:07 — ⛏ Fast Castle
24 498 11:12 15:24 — ⛏ Fast Castle
21 426 11:51 16:16 — ⛏ Fast Castle
16 328 10:26 16:03 — ⛏ Fast Castle
15 312 11:46 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,275 2,895 250 910 8,330 8,922
4,295 2,380 330 650 7,655 8,029
3,650 2,630 570 750 7,600 7,930
3,625 3,390 250 200 7,465 7,718
4,000 2,990 250 200 7,440 8,452
3,850 2,640 250 300 7,040 7,462
2,625 2,089 585 690 5,989 6,939
3,250 2,215 350 0 5,815 7,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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