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Arabia

512167845Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1063
+13
🇨🇳 Teutons · China
1018
+15
🇯🇵 Britons · Japan
1010
+15
🇨🇳 Malay · China
968
+18
vs
🇺🇸 Koreans · United States
1024
-16
🇰🇷 Persians · South Korea
995
-15
🇦🇷 Vietnamese · Argentina
988
-15
🇰🇷 Armenians · South Korea
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,961 10:30 15:14 35:50 ⛏ Fast Castle
37 1,890 11:33 27:08 — ⚔ M@A Rush
33 1,704 10:14 41:09 — ⚔ Archer Rush
32 1,617 11:08 16:29 35:31 ⛏ Fast Castle
31 1,597 9:08 21:26 33:27 ⚔ Archer Rush
22 1,130 11:21 16:10 — ⛏ Fast Castle
21 1,072 10:51 15:27 36:29 ⚔ FC into Archers
18 935 10:39 42:50 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,445 12,054 16,655 1,520 56,674 64,083
21,550 11,530 11,655 1,715 46,450 54,246
14,550 16,336 7,085 1,925 39,896 46,890
15,205 14,485 7,435 2,635 39,760 43,230
13,625 8,085 4,960 2,350 29,020 31,820
10,175 8,305 3,590 1,500 23,570 42,966
9,725 8,300 4,320 145 22,490 25,025
6,485 7,440 1,065 875 15,865 16,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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