AoeStats
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Arabia

513440091Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 62m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
983
+13
🇺🇸 Berbers · United States
907
+16
🇪🇸 Cumans · Spain
859
+19
vs
🇩🇪 Teutons · Germany
946
-17
🇩🇪 Bulgarians · Germany
906
-16
🇩🇪 Huns · Germany
896
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,775 9:39 23:30 39:28 ⚔ Archer Rush
33 2,050 13:35 27:38 46:12 ⚔ Scout Rush
29 1,811 14:18 22:21 34:20 ⛏ Fast Castle
21 1,284 13:31 21:28 37:25
19 1,178 13:12 19:32 39:54 ⛏ Fast Castle
11 690 11:57 22:19 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,315 23,743 17,745 3,540 76,343 80,325
27,990 16,563 18,275 4,970 67,798 83,336
24,965 18,275 13,990 4,350 61,580 74,817
28,110 23,025 6,270 2,875 60,280 64,445
28,355 8,625 13,415 1,400 51,795 69,196
20,160 16,730 7,670 4,690 49,250 53,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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