AoeStats
← dan.haniel

Coastal Forest

513430639Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 61m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
965
+14
🇮🇹 Italians · Italy
948
+14
vs
🇩🇪 Bulgarians · Germany
920
-14
🇩🇪 Celts · Germany
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,946 12:37 27:16 41:24 ⛏ Fish Boom FC
26 1,596 11:16 19:15 36:48
22 1,328 12:41 18:16 41:51 ⛏ Fast Castle
19 1,190 10:05 20:14 41:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,305 28,300 14,570 8,035 85,210 91,860
27,030 26,736 14,965 2,170 70,901 77,503
30,615 22,150 12,930 3,655 69,350 76,445
22,145 22,886 14,615 3,250 62,896 76,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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