AoeStats
← dan.haniel

Arena

512989667Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1015
+14
🇩🇪 Malay · Germany
979
+15
🇵🇪 Teutons · Peru
958
+16
vs
🇩🇪 Berbers · Germany
981
-16
🇩🇪 Huns · Germany
956
-15
🇩🇪 Bulgarians · Germany
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,202 10:58 17:03 33:59 ⛏ Fast Castle
29 1,195 12:28 20:02 35:47 ⛏ Fast Castle
27 1,103 9:30 13:00 30:39 ⛏ Fast Castle
25 1,043 10:41 15:37 35:30 ⛏ Fast Castle
21 866 12:48 19:19 — ⛏ Fast Castle
18 734 11:58 15:36 28:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,870 10,963 9,830 2,150 48,813 61,024
16,985 16,360 6,325 3,140 42,810 43,668
15,655 10,380 9,755 950 36,740 41,401
18,010 11,513 4,840 1,110 35,473 41,513
10,470 8,445 4,765 2,150 25,830 29,481
6,675 6,165 2,065 650 15,555 16,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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