AoeStats
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Black Forest

511843579Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1371
+9
🇧🇪 Magyars · Belgium
1188
+16
🇧🇷 Romans · Brazil
1110
+19
🇹🇷 Sicilians · Türkiye
1073
+19
vs
🇦🇷 Poles · Argentina
1265
-19
🇪🇸 Mongols · Spain
1189
-16
🇦🇷 Bohemians · Argentina
1183
-16
🇺🇸 Spanish · United States
1085
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,843 12:39 18:22 32:04 ⛏ Fish Boom FC
26 1,638 13:36 17:19 22:29 ◆ FC into Fast Imp
26 1,614 13:01 16:51 29:54 ⛏ Fast Castle
23 1,447 9:06 16:43 30:29 ⛏ Fast Castle
21 1,294 8:41 17:04 34:08 ⛏ FC into Fish Boom
20 1,238 11:04 15:21 28:20 ⛏ Fast Castle
20 1,220 12:44 16:37 32:13 ⛏ Fish Boom FC
18 1,114 12:11 17:45 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,820 20,883 29,090 4,205 102,998 122,828
45,180 34,985 19,200 1,150 100,515 117,635
41,285 26,465 15,520 4,210 87,480 95,876
32,360 33,151 16,210 3,500 85,221 137,306
25,635 26,895 27,155 3,155 82,840 128,803
35,840 26,865 13,290 4,755 80,750 98,393
10,525 23,945 22,185 5,045 61,700 85,038
14,700 17,359 6,950 1,830 40,839 47,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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