AoeStats
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Arena

511803998Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1385
+10
🇨🇳 Cumans · China
1370
+11
🇨🇳 Britons · China
1242
+16
🇹🇷 Koreans · Türkiye
1018
+25
vs
🇧🇷 Mongols · Brazil
1267
-22
🇹🇼 Persians · Taiwan
1246
-16
🇷🇺 Khmer · Russia
1230
-15
🇲🇽 Bohemians · Mexico
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,280 8:53 20:07 30:31 ⛏ Fast Castle
41 2,005 11:21 15:15 33:54 ⛏ Fast Castle
40 1,965 10:36 14:31 33:03 ⛏ Fast Castle
37 1,791 11:23 15:27 23:38 ⛏ Fast Castle
37 1,788 12:44 16:38 44:03 ⚔ FC into Archers
30 1,452 10:27 14:29 28:03 ⛏ Fast Castle
26 1,277 9:31 15:42 43:20 ⛏ Fast Castle
26 1,248 10:44 19:26 47:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,560 30,503 14,010 1,800 69,873 73,910
30,425 19,535 13,480 1,700 65,140 84,414
14,645 31,055 9,305 3,980 58,985 60,947
29,650 7,745 15,140 4,200 56,735 66,064
26,100 16,090 11,860 2,010 56,060 58,311
14,870 11,825 7,250 2,395 36,340 46,262
8,550 7,803 6,135 750 23,238 26,837
9,380 7,355 2,010 1,730 20,475 37,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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