AoeStats
← TD3P | sir_esteban

Arena

512101471Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 44m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1251
+15
🇨🇴 Spanish · Colombia
1201
+18
🇨🇳 Italians · China
1152
+19
vs
🇲🇽 Saxons · Mexico
1489
-27
🇲🇽 Franks · Mexico
1122
-13
🇲🇽 Varangians · Mexico
1096
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,356 10:44 14:55 35:52 ⛏ Fast Castle
44 1,934 10:52 14:45 33:22 ⛏ Fast Castle
29 1,276 11:22 15:32 30:46 ⛏ Fast Castle
26 1,169 12:47 17:52 34:42 ⛏ Fast Castle
24 1,061 12:15 18:26 37:30 ⛏ Fast Castle
20 905 9:46 16:49 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,145 15,250 11,625 2,650 54,670 62,529
22,395 14,475 12,735 3,520 53,125 60,422
22,405 11,275 16,370 1,850 51,900 56,436
21,380 15,145 7,935 4,300 48,760 52,788
13,200 16,132 8,230 1,735 39,297 41,320
8,650 8,620 4,470 1,125 22,865 24,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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