AoeStats
← MKNG | Sr. MnKo

Arena

520952005Analyzed
3v3 RM · 2d ago on Nov 14, 2026· 39m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1277
+7
🇲🇽 Bulgarians · Mexico
1044
+14
🇦🇷 Franks · Argentina
915
+18
vs
🇨🇴 Bohemians · Colombia
1037
-14
🇨🇴 Turks · Colombia
1007
-13
🇪🇸 Khmer · Spain
971
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,565 10:30 14:21 35:23 ⛏ Fast Castle
24 932 9:24 35:27 — ⚔ Drush into Towers
23 901 10:15 18:58 — ⛏ Fast Castle
17 677 9:23 13:48 26:11 ⛏ Fast Castle
17 659 10:39 15:01 — ⛏ Fast Castle
15 604 10:58 17:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,290 8,715 8,320 1,650 34,975 45,340
11,485 10,405 6,000 2,250 30,140 31,591
8,295 9,135 2,970 915 21,315 25,174
10,100 5,210 1,910 600 17,820 19,942
6,550 6,355 1,415 2,050 16,370 18,948
4,585 2,133 310 540 7,568 7,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.