AoeStats
← MKNG | Sr. MnKo

Black Forest

520719066Analyzed
2v2 RM · 3d ago on Nov 13, 2026· 37m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1139
+12
🇲🇽 Franks · Mexico
1048
+14
vs
🇹🇷 Mongols · Türkiye
1050
-14
🇵🇪 Khmer · Peru
1007
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,093 12:58 26:28 — ⚔ Archer Rush
29 1,086 12:22 18:25 — ⛏ Fast Castle
23 881 13:03 18:12 — ⛏ Fast Castle
22 820 12:46 29:37 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,475 7,169 6,475 1,500 30,619 33,694
8,685 9,375 4,505 300 22,865 23,054
10,180 4,471 3,620 1,220 19,491 21,193
5,815 5,541 2,100 1,525 14,981 15,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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