AoeStats
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Black Forest

520038194Analyzed
4v4 RM · 6d ago on Nov 10, 2026· 70m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1160
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1136
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1119
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vs
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🇲🇽 Bengalis · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
56 3,950 11:43 15:09 29:44 ⛏ Fast Castle
44 3,091 11:45 15:16 32:20 ⛏ Fast Castle
42 2,974 14:06 19:44 33:31 ⚔ M@A FC
37 2,637 11:24 18:31 36:03 ⛏ Fast Castle
34 2,409 14:44 18:56 36:41 ⛏ Fast Castle
29 2,085 9:56 15:45 29:17 ⛏ Fast Castle
23 1,628 11:12 18:07 34:20 ⛏ Fast Castle
22 1,526 10:27 15:04 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,765 36,645 42,965 6,720 198,095 201,518
83,515 32,610 22,850 4,790 143,765 169,273
55,400 28,800 46,050 6,300 136,550 143,139
71,135 42,248 18,250 2,800 134,433 154,091
49,420 40,745 22,765 1,580 114,510 127,415
35,460 36,805 21,470 975 94,710 119,951
41,705 42,625 6,350 3,445 94,125 124,829
14,865 27,346 17,015 2,195 61,421 62,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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