AoeStats
← MKNG | Sr. MnKo

Arabia

520035712Analyzed
4v4 RM · 6d ago on Nov 10, 2026· 13m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1293
+10
🇵🇪 Persians · Peru
1173
+14
🇨🇴 Koreans · Colombia
1096
+16
🇲🇽 Franks · Mexico
1045
+18
vs
🇨🇴 Hindustanis · Colombia
1148
-15
🇫🇷 Japanese · France
1131
-15
🇲🇽 Shu · Mexico
1101
-25
🇨🇱 Vietnamese · Chile
1101
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 1,045 8:45 — — ⚔ Archer Rush
62 869 8:38 — —
60 838 8:57 — — ⚔ Scout Rush
40 552 9:09 — — ⚔ Archer Rush
38 535 12:54 — —
34 471 9:54 — — ⚔ Scout Rush
26 362 9:37 — — ⚔ Scout Rush
20 280 11:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,295 1,644 50 0 4,989 5,087
2,200 1,846 595 0 4,641 4,605
2,035 1,685 150 0 3,870 4,186
2,490 1,150 150 0 3,790 4,105
1,775 1,398 320 0 3,493 3,737
2,125 1,269 50 0 3,444 3,842
2,200 1,026 50 0 3,276 4,127
1,850 993 0 0 2,843 3,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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