AoeStats
← MKNG | Sr. MnKo

Nomad

519612228Analyzed
3v3 RM · 7d ago on Nov 8, 2026· 35m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
1268
+10
🇨🇳 Britons · China
1259
+10
🇹🇼 Japanese · Taiwan
1197
+12
vs
🇵🇪 Wei · Peru
1238
-14
🇲🇽 Vietnamese · Mexico
1073
-9
🇲🇽 Dravidians · Mexico
1055
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,679 12:39 26:35 — ⚔ Scouts into Skirms
41 1,455 14:05 20:18 — ⚔ Fish Boom into Archers
32 1,106 16:00 21:49 31:26 ⛏ Fish Boom
26 920 13:42 20:07 — ⚔ Archers FC
22 777 12:26 20:36 34:41 ⚔ Fish Boom into M@A FC
20 717 12:42 32:13 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,865 11,538 4,595 2,000 28,998 30,226
8,795 8,208 2,680 610 20,293 22,536
6,200 8,865 3,940 950 19,955 21,856
8,325 7,880 1,870 1,675 19,750 21,238
6,925 7,458 2,820 850 18,053 19,282
4,050 3,643 1,295 835 9,823 12,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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