AoeStats
← MKNG | Sr. MnKo

Yucatan

513077797Analyzed
3v3 RM · 3d ago on Oct 12, 2026· 69m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1006
+16
🇨🇴 Koreans · Colombia
976
+17
🇲🇽 Franks · Mexico
953
+18
vs
🇹🇼 Franks · Taiwan
1041
-18
🇵🇪 Hindustanis · Peru
999
-17
🇬🇧 Malay · United Kingdom
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,267 9:13 20:38 52:43 ⚔ Archer Rush
46 3,224 12:10 20:48 40:51 ⚔ Scout Rush
37 2,595 9:56 16:44 38:11 ⚔ Archer Rush
33 2,338 11:43 15:59 35:37 ⛏ Fast Castle
27 1,869 12:21 21:13 32:07 ⚔ Scout Rush
16 1,112 12:30 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,525 20,241 33,310 4,835 107,911 121,098
43,170 14,594 37,545 1,280 96,589 102,291
31,580 26,474 15,155 6,285 79,494 90,084
31,125 17,208 22,595 4,725 75,653 88,694
18,775 26,296 21,215 3,935 70,221 71,267
8,370 4,462 2,270 2,325 17,427 20,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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