AoeStats
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Arena

513072129Analyzed
3v3 RM · 2d ago on Oct 12, 2026· 48m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1179
+8
🇨🇱 Malay · Chile
1037
+14
🇦🇷 Danes · Argentina
990
+16
vs
🇲🇽 Britons · Mexico
1021
-15
🇨🇴 Bohemians · Colombia
988
-12
🇲🇽 Franks · Mexico
965
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,150 10:05 14:23 — ⛏ Fast Castle
38 1,835 10:34 16:37 41:55 ⛏ Fast Castle
36 1,744 11:38 16:31 35:52 ⛏ Fast Castle
35 1,719 10:10 14:49 45:24 ⛏ Fast Castle
27 1,315 11:30 15:46 — ⛏ Fast Castle
21 1,007 10:32 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,475 11,105 13,375 1,500 55,455 67,462
19,170 16,370 7,995 2,250 45,785 58,982
21,850 9,885 7,780 1,150 40,665 41,918
10,140 15,185 13,410 200 38,935 48,944
10,350 12,395 5,580 1,410 29,735 36,625
7,500 9,015 1,885 1,700 20,100 20,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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