AoeStats
← MKNG | Sr. MnKo

Arabia

511219927Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 54m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1011
+16
🇨🇳 Tatars · China
1000
+51
vs
🇨🇴 Koreans · Colombia
1038
-18
🇲🇽 Franks · Mexico
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,006 10:21 22:57 38:31 ⚔ Scout Rush
36 1,963 9:56 21:44 43:49 ⚔ Archer Rush
24 1,335 10:43 14:41 38:07 ⛏ Fast Castle
21 1,163 10:43 23:11 45:49

Resources

Player Food Wood Gold Stone Spent Collected
21,510 16,752 15,180 1,535 54,977 70,688
20,475 14,430 11,680 1,700 48,285 52,345
15,825 12,122 5,160 1,905 35,012 34,998
11,820 12,496 8,615 1,680 34,611 38,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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