AoeStats
← MKNG | Sr. MnKo

Arena

511217277Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 23m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1026
+12
🇲🇽 Cumans · Mexico
975
+15
vs
🇹🇷 Franks · Türkiye
948
-14
🇨🇳 Khmer · China
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 679 11:46 15:55 — ⛏ Fast Castle
27 632 10:06 17:29 — ⛏ Fast Castle
20 484 10:45 — — ⚔ Archer Rush
15 349 12:05 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,825 5,125 1,495 755 12,200 12,727
6,070 5,020 725 200 12,015 13,131
3,330 3,140 875 125 7,470 7,967
3,500 1,410 360 775 6,045 6,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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