AoeStats
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Arena

511210512Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 73m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1057
+14
🇬🇧 Byzantines · United Kingdom
1049
+14
🇭🇰 Varangians · Hong Kong SAR China
1035
+15
🇲🇽 Celts · Mexico
968
+17
vs
🇨🇴 Bohemians · Colombia
1043
-17
🇦🇷 Varangians · Argentina
1020
-16
🇲🇽 Franks · Mexico
989
-14
🇺🇸 Ethiopians · United States
965
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,824 11:59 16:30 29:49 ⛏ Fast Castle
33 2,407 10:14 14:28 31:04 ⛏ Fast Castle
32 2,344 12:39 16:32 43:14 ⛏ Fast Castle
30 2,191 11:23 18:29 31:23 ⛏ Fast Castle
26 1,907 9:22 16:16 36:20 ⛏ Fast Castle
23 1,704 11:24 15:41 42:19 ⛏ Fast Castle
23 1,702 10:12 15:43 33:29 ⛏ Fast Castle
19 1,426 10:00 13:51 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,520 52,535 11,015 2,545 112,615 120,822
47,460 25,975 26,885 3,260 103,580 113,246
50,755 25,753 13,775 3,000 93,283 105,564
30,895 42,790 15,260 3,000 91,945 109,255
43,540 15,865 27,120 4,475 91,000 95,688
27,995 33,338 26,755 2,900 90,988 93,523
47,405 14,425 20,510 3,620 85,960 95,484
30,130 35,240 17,285 3,100 85,755 88,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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