AoeStats
← MKNG | Sr. MnKo

Arabia

511205179Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1031
+12
🇦🇷 Varangians · Argentina
1007
+13
🇲🇽 Franks · Mexico
975
+14
🇺🇸 Ethiopians · United States
949
+16
vs
🇨🇳 Spanish · China
951
-14
🇻🇳 Ethiopians · Vietnam
948
-14
🇭🇰 Khitans · Hong Kong SAR China
935
-14
🇵🇪 Huns · Peru
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,054 9:48 21:38 39:27 ⚔ Archer Rush
34 1,799 13:31 31:18 — ⚔ Archer Rush
30 1,589 10:28 21:32 43:03 ⚔ Archer Rush
28 1,495 14:23 22:34 44:16 ⛏ Fast Castle
26 1,354 9:35 18:59 41:04 ⛏ Fast Castle
23 1,207 13:14 22:14 — ⚔ Skirmisher Rush
22 1,153 11:32 26:47 47:12 ⚔ Scout Rush
12 627 12:30 26:15 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,710 16,019 7,830 3,470 46,029 49,172
19,950 11,316 10,075 2,290 43,631 55,274
12,600 14,426 7,935 2,410 37,371 46,029
15,500 9,363 6,490 1,205 32,558 43,719
13,725 7,396 5,590 3,530 30,241 34,588
9,960 7,985 3,635 1,530 23,110 24,442
6,495 6,389 3,605 850 17,339 20,912
6,130 6,550 565 0 13,245 14,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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