AoeStats
← MKNG | Sr. MnKo

Highland

504665930Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 29m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1206
+12
🇲🇽 Britons · Mexico
1200
+12
🇲🇽 Teutons · Mexico
975
+22
🇨🇴 Vietnamese · Colombia
972
+22
vs
🇪🇨 Italians · Ecuador
1138
-20
🇨🇳 Italians · China
1129
-18
🇹🇼 Khmer · Taiwan
1102
-17
🇯🇵 Persians · Japan
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,744 9:39 23:13 — ⚔ M@A into Archers
44 1,301 9:38 21:54 — ⚔ Scout Rush
44 1,285 9:49 23:31 — ⚔ Archer Rush
34 1,005 11:39 20:45 — ⚔ Fish Boom into Galleys FC into Skirms
26 761 11:46 15:54 — ⛏ Fast Castle
24 708 10:53 20:11 — ⚔ Scout Rush
24 708 11:49 24:19 —
14 398 10:52 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,055 4,760 3,545 100 18,460 19,356
8,250 4,705 2,120 850 15,925 17,114
5,375 6,044 2,600 380 14,399 15,082
5,240 5,945 765 1,350 13,300 14,859
6,565 4,684 1,550 500 13,299 14,307
6,350 4,503 650 1,750 13,253 13,929
5,050 5,375 2,495 0 12,920 15,215
4,550 4,288 930 485 10,253 11,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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