AoeStats
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Black Forest

514078393Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 30m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
845
+9
🇹🇷 Franks · Türkiye
698
+15
🇹🇷 Teutons · Türkiye
625
+20
vs
706
-15
🇳🇴 Koreans · Norway
678
-14
🇮🇹 Huns · Italy
648
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 478 12:33 22:38 — ⚔ FC into Scouts
14 433 12:08 19:18 — ⛏ Fast Castle
12 365 13:03 21:31 — ⛏ Fast Castle
11 342 — — — ⚔ Drush
11 320 12:53 18:11 — ⛏ Fast Castle
7 223 14:09 27:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,470 5,385 2,525 100 16,480 17,179
5,445 7,130 605 520 13,700 15,701
4,525 4,684 2,810 650 12,669 13,898
6,415 5,465 550 200 12,630 14,604
5,425 5,131 250 405 11,211 13,737
2,750 1,456 90 0 4,296 6,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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