AoeStats
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Black Forest

514070354Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 65m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
728
+16
🇮🇹 Bohemians · Italy
697
+17
🇮🇹 Celts · Italy
675
+17
vs
🇩🇪 Celts · Germany
725
-17
🇺🇸 Vietnamese · United States
714
-17
706
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,840 12:10 26:06 39:51 ⛏ Fish Boom FC
20 1,277 14:36 32:15 43:00 ⚔ M@A into Archers into Skirms
19 1,258 13:37 26:06 35:44 ⛏ Fish Boom
19 1,235 12:55 21:19 36:44
18 1,149 14:27 29:45 43:03 ⚔ M@A into Fish Boom into Skirms into Archers
11 684 19:31 36:28 47:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,090 57,175 42,225 4,990 120,480 126,509
34,250 31,435 18,775 2,915 87,375 108,948
26,355 15,215 24,130 1,710 67,410 79,959
30,255 22,240 12,870 1,320 66,685 84,862
25,775 29,275 8,080 3,315 66,445 67,771
29,635 16,105 11,085 2,210 59,035 81,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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