AoeStats
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Arabia

514047070Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
698
+21
🇺🇸 Franks · United States
638
+23
🇺🇸 Romans · United States
633
+23
vs
🇨🇦 Huns · Canada
853
-25
🇧🇷 Huns · Brazil
786
-22
750
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 1,435 11:12 19:47 — ⚔ Scout Rush
22 1,046 11:47 25:44 43:25 ⛏ Fish Boom FC
15 725 14:00 21:54 — ⚔ Drush FC
15 691 10:18 18:59 — ⛏ Fast Castle
9 425 12:45 21:18 — ⛏ Fast Castle
7 309 15:33 21:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,680 12,367 9,670 2,615 43,332 47,209
17,525 9,670 10,200 2,350 39,745 46,370
12,595 17,485 6,455 2,650 39,185 41,129
16,030 10,710 7,550 570 34,860 44,672
9,075 6,370 3,370 2,885 21,700 26,620
8,515 6,057 1,065 750 16,387 17,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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