AoeStats
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Black Forest

514045750Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 43m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇲 Slavs · San Marino
850
+15
🇧🇷 Franks · Brazil
843
+15
750
+20
vs
🇨🇳 Persians · China
833
-17
🇨🇳 Franks · China
833
-17
🇭🇰 Persians · Hong Kong SAR China
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 950 14:56 27:25 36:57 ⚔ Archer Rush
22 940 11:28 23:28 42:52
11 485 12:26 20:07 29:56 ⛏ Fast Castle
8 357 11:46 27:07 39:17 ⛏ Fast Castle
2 81 — — —
1 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,075 8,096 3,810 1,400 26,381 29,114
10,210 8,232 1,695 1,400 21,537 24,195
11,270 5,716 2,620 995 20,601 22,145
7,625 3,540 2,000 1,300 14,465 26,393
100 75 50 0 225 196
0 33 0 0 33 157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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