AoeStats
← Navix de los Bosques de Lituania

Arabia

505799538Analyzed
3v3 RM · 2mo ago on Sep 11, 2026· 57m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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730
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646
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vs
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789
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777
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723
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,234 10:47 46:06 — ⚔ Scout Rush
28 1,616 11:41 18:06 — ⛏ Fast Castle
25 1,427 11:04 16:27 51:46 ⚔ FC into Scouts
22 1,281 11:14 36:05 — ⚔ M@A into Skirms
21 1,235 9:58 26:34 38:45 ⚔ Scout Rush
13 765 12:41 23:03 48:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,220 11,660 11,600 1,525 44,005 56,342
10,410 9,875 7,030 2,700 30,015 32,104
11,150 9,490 3,635 2,135 26,410 32,811
11,840 7,095 2,910 750 22,595 25,228
8,700 8,260 4,175 625 21,760 22,498
5,645 5,495 4,260 875 16,275 18,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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