AoeStats
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Arabia

505125734Analyzed
2v2 RM · 2mo ago on Sep 7, 2026· 22m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
762
+15
749
+16
vs
🇲🇽 Romans · Mexico
769
-17
🇧🇷 Khmer · Brazil
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 553 11:47 — — ⚔ M@A Rush
23 508 12:00 — — ⚔ Skirmisher Rush
20 450 10:05 — — ⚔ Drush into Scouts
20 462 12:28 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,910 3,731 535 30 8,206 9,108
4,430 2,810 295 125 7,660 8,758
3,050 3,179 100 125 6,454 6,909
3,415 1,930 680 0 6,025 6,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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