AoeStats
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Black Forest

513173669Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 235m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
598
+9
🇮🇹 Portuguese · Italy
541
+11
vs
🇨🇱 Lithuanians · Chile
476
-12
🇨🇳 Chinese · China
379
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 4,976 14:35 28:30 43:33
15 3,572 14:41 25:44 59:44 ⛏ Fast Castle
14 3,329 12:59 23:31 52:46 ⛏ Fast Castle
12 2,873 15:37 19:44 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,010 56,081 39,050 4,460 167,601 175,998
76,605 27,063 44,685 7,980 156,333 193,030
39,060 54,629 51,415 7,045 152,149 164,553
28,165 35,178 35,800 6,050 105,193 135,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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