AoeStats
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Arena

511512019Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 58m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Britons · Egypt
513
+11
🇬🇧 Celts · United Kingdom
438
+14
vs
🇨🇳 Chinese · China
452
-15
🇧🇷 Cumans · Brazil
345
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,230 18:00 26:37 — ⚔ Scout Rush
12 690 10:54 30:52 58:02
11 638 14:14 29:31 45:26
9 553 9:43 23:39 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,525 23,175 12,190 4,150 57,040 70,536
22,730 8,310 9,645 2,960 43,645 51,557
13,895 7,430 4,945 1,875 28,145 34,342
11,205 7,635 4,305 1,605 24,750 26,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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