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Baltic

511507605Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
637
+13
🇨🇭 Lithuanians · Switzerland
635
+13
vs
🇯🇵 Portuguese · Japan
662
-17
🇨🇳 Chinese · China
461
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 970 12:39 24:00 29:14 ⛏ Fish Boom FC into Fast Imp
22 938 15:08 18:55 37:07 ⛏ Fish Boom FC
13 556 11:10 15:33 29:02 ⛏ Fast Castle
8 361 15:26 23:03 42:30 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
17,355 17,095 8,965 1,200 44,615 58,174
16,890 10,893 10,345 2,350 40,478 47,892
11,200 11,636 4,825 3,050 30,711 32,920
8,530 7,675 2,470 1,375 20,050 25,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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