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Black Forest

511237914Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 76m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
634
+11
🇧🇷 Cumans · Brazil
633
+11
vs
🇮🇹 Danes · Italy
562
-23
🇨🇳 Chinese · China
470
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 2,749 11:53 19:46 35:23 ⛏ Fast Castle
15 1,154 13:16 25:51 35:20 ⛏ Fish Boom FC
8 612 11:39 27:41 35:45
7 555 13:34 27:10 51:59

Resources

Player Food Wood Gold Stone Spent Collected
30,090 26,774 20,320 4,950 82,134 123,356
33,575 18,061 22,390 6,535 80,561 110,781
21,195 15,975 12,155 4,615 53,940 57,879
12,295 11,169 6,545 1,815 31,824 39,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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