AoeStats
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Arena

504974502Analyzed
3v3 RM · 2mo ago on Sep 7, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
885
+7
🇨🇭 Armenians · Switzerland
804
+9
🇩🇰 Franks · Denmark
770
+11
vs
🇨🇳 Chinese · China
694
-10
🇲🇽 Aztecs · Mexico
642
-9
🇦🇺 Khmer · Australia
631
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,496 10:35 18:53 39:54
30 1,389 11:54 23:59 32:38
21 982 11:02 16:07 40:42 ⛏ Fast Castle
15 682 11:47 18:21 34:21 ⛏ Fast Castle
14 666 11:00 19:45 39:34 ⛏ Fast Castle
8 385 14:16 23:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,130 14,625 8,670 2,150 51,575 60,009
26,225 9,883 8,910 5,885 50,903 61,817
17,380 12,980 12,295 1,050 43,705 49,231
15,625 14,440 7,520 1,715 39,300 44,003
17,675 12,490 8,085 850 39,100 51,578
6,835 6,445 2,235 1,625 17,140 19,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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