AoeStats
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MegaRandom

504000841Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 25m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
725
+16
🇭🇷 Romans · Croatia
713
+16
🇦🇹 Persians · Austria
709
+17
vs
🇦🇺 Huns · Australia
745
-17
🇮🇳 Inca · India
738
-18
🇨🇳 Chinese · China
680
-21
Player eAPM Actions Feudal Castle Imperial Opening
21 530 12:30 23:20 — ⚔ Archer Rush
17 446 12:25 22:20 — ⚔ FC into Skirms
16 405 10:51 18:30 — ⛏ Fast Castle
9 224 13:13 21:14 — ⚔ Scouts into Archers
5 116 — — —
2 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,815 3,810 1,525 200 11,350 12,504
5,885 3,742 1,535 110 11,272 11,664
5,650 4,655 695 200 11,200 11,763
3,675 2,640 565 0 6,880 8,944
400 400 50 0 850 1,156
600 200 0 0 800 840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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