AoeStats
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MegaRandom

508949501Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 72m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1142
+17
🇨🇿 Franks · Czechia
1098
+19
🇨🇿 Ethiopians · Czechia
1080
+20
🇺🇸 Vietnamese · United States
1177
-19
🇹🇼 Persians · Taiwan
1174
-19
🇮🇳 Khmer · India
1140
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 3,243 10:35 18:47 54:40
34 2,426 12:35 16:36 32:20 ⛏ Fish Boom FC
34 2,425 12:35 22:08 34:35 ⚔ Archer Rush
23 1,692 10:24 17:34 30:29 ⛏ Fast Castle
15 1,084 10:45 15:37 44:03 ⛏ Fish Boom FC
13 926 11:06 16:37 33:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
53,415 25,688 29,115 4,745 112,963 118,841
30,785 29,534 16,770 2,335 79,424 82,346
23,610 23,114 9,190 3,700 59,614 61,889
27,265 13,860 14,775 3,450 59,350 67,769
12,205 21,215 7,825 1,250 42,495 48,883
8,075 7,845 3,695 200 19,815 23,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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