AoeStats
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Oasis

508426429Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 43m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1103
+11
🇨🇿 Ethiopians · Czechia
1032
+14
🇭🇰 Poles · Hong Kong SAR China
1008
-13
🇫🇷 Persians · France
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,796 10:15 22:28 — ⚔ M@A into Skirms
36 1,555 14:07 22:44 —
36 1,568 10:35 26:16 — ⚔ Archer Rush
33 1,438 11:16 23:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,865 9,390 15,620 2,125 48,000 56,650
10,360 9,763 5,905 1,620 27,648 30,153
10,120 8,870 3,885 165 23,040 27,925
6,185 5,829 1,515 1,000 14,529 15,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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