AoeStats
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Nomad

507831484Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1047
+18
🇹🇷 Malay · Türkiye
983
+20
🇨🇿 Romans · Czechia
1107
-20
🇩🇪 Malay · Germany
1053
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,078 14:22 27:09 — ⚔ Fish Boom into Drush into Towers into Scouts
38 1,872 16:26 27:18 41:07 ⛏ Fish Boom
28 1,369 15:03 22:58 — ⚔ Fish Boom into Towers into Fire Galleys FC
28 1,380 15:11 20:20 43:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,785 22,820 11,880 3,200 56,685 66,477
17,195 25,155 10,880 1,975 55,205 60,011
8,400 11,628 3,140 2,875 26,043 28,107
6,075 5,308 1,360 1,605 14,348 14,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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