AoeStats
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Arena

507806038Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1053
+17
🇹🇷 Teutons · Türkiye
1038
+18
🇨🇿 Romans · Czechia
1110
-19
🇨🇿 Ethiopians · Czechia
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,901 10:04 15:09 31:54 ⛏ Fast Castle
40 1,844 11:10 16:18 34:15 ⛏ Fast Castle
34 1,557 10:30 16:16 28:51 ⛏ Fast Castle
7 318 11:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,640 16,515 12,300 4,150 49,605 63,291
14,090 21,775 8,880 4,050 48,795 52,970
20,220 10,300 10,240 1,400 42,160 49,375
1,650 720 0 0 2,370 3,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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