AoeStats
← Icewind

Fortress

507367477Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 67m 38s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Bohemians · Georgia
1113
+15
1113
+15
🇨🇿 Romans · Czechia
1124
-16
🇨🇿 Ethiopians · Czechia
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,297 7:39 12:34 27:16 ⛏ Fast Castle
27 1,806 8:51 13:54 23:17 ⛏ Fast Castle
23 1,556 9:04 13:15 19:44 ◆ FC into Fast Imp
21 1,417 7:44 11:36 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,580 35,400 21,245 1,695 88,920 125,864
34,475 30,280 17,740 3,730 86,225 86,058
22,890 25,500 29,210 3,555 81,155 97,674
30,055 26,720 15,725 1,315 73,815 86,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.