AoeStats
← Icewind

Arabia

506944648Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 52m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1091
+15
🇨🇱 Malians · Chile
1091
+15
🇨🇿 Romans · Czechia
1114
-16
🇨🇿 Ethiopians · Czechia
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 3,821 9:44 23:54 39:49 ⚔ Archer Rush
52 2,706 10:39 23:15 35:37 ⚔ M@A into Skirms
48 2,524 10:45 26:24 41:09 ⚔ M@A Rush
33 1,715 10:23 22:57 40:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,230 19,898 6,350 2,050 43,528 49,334
13,975 12,477 10,740 1,505 38,697 44,720
10,750 12,781 12,095 2,050 37,676 51,359
12,355 14,415 6,370 1,355 34,495 40,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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