AoeStats
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Arabia

510325473Analyzed
4v4 RM · 19d ago on Sep 30, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
927
+19
🇨🇳 Goths · China
924
+19
🇨🇳 Chinese · China
917
+19
🇨🇳 Khmer · China
892
+20
vs
🇩🇪 Tupi · Germany
1018
-21
🇨🇳 Britons · China
988
-19
🇨🇳 Bohemians · China
976
-19
🇨🇳 Poles · China
947
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,432 12:54 18:48 46:15 ⛏ Fast Castle
27 1,368 10:48 15:55 34:15 ⛏ Fast Castle
26 1,322 10:56 17:25 35:23 ⛏ Fast Castle
24 1,250 10:17 18:55 44:24 ⛏ Fast Castle
23 1,163 11:03 14:52 33:52 ⛏ Fast Castle
19 998 11:37 17:20 34:38 ⛏ Fast Castle
19 962 9:20 16:09 31:06 ⛏ Fast Castle
14 699 12:49 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,840 21,940 13,670 1,500 73,950 84,156
32,095 15,565 16,870 2,595 67,125 78,741
28,435 10,572 23,745 1,600 64,352 72,413
30,300 19,794 7,570 2,950 60,614 67,482
20,485 15,207 18,900 4,200 58,792 68,527
13,295 18,378 5,330 1,810 38,813 43,880
13,995 11,519 9,850 2,895 38,259 45,051
9,525 13,974 4,085 1,330 28,914 33,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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