AoeStats
← 种田大叔

Oasis

508166648Analyzed
4v4 RM · 22d ago on Sep 21, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1189
+3
🇺🇸 Romans · United States
1011
+6
🇺🇸 Magyars · United States
836
+11
🇺🇸 Bohemians · United States
554
+22
vs
🇨🇳 Franks · China
765
-11
🇭🇰 Bohemians · Hong Kong SAR China
760
-11
🇪🇸 Japanese · Spain
747
-10
🇦🇷 Khmer · Argentina
726
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,198 10:14 26:35 45:48 ⚔ M@A Rush
31 1,715 10:26 15:08 29:56 ⛏ Fast Castle
28 1,584 11:39 16:52 36:51 ⚔ FC into Scouts
23 1,277 10:32 25:48 40:27 ⚔ Scout Rush
16 915 11:35 28:42 34:28 ◆ FC into Fast Imp
12 667 11:34 21:29 39:42 ⛏ Fast Castle
10 560 12:36 20:10 39:54 ⛏ Fast Castle
8 455 13:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,675 37,247 21,800 3,270 82,992 99,460
24,260 13,735 19,805 3,450 61,250 80,426
17,890 14,165 13,370 1,760 47,185 52,904
14,570 16,955 12,435 3,205 47,165 55,257
19,545 9,855 10,685 2,940 43,025 54,061
12,085 14,465 12,020 2,290 40,860 56,587
13,600 12,305 4,895 1,500 32,300 49,237
2,100 1,212 0 0 3,312 3,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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