AoeStats
← 种田大叔

Black Forest

508162253Analyzed
3v3 RM · 28d ago on Sep 21, 2026· 49m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
759
+16
🇵🇪 Teutons · Peru
713
+18
🇺🇸 Jurchens · United States
686
+19
vs
🇨🇦 Japanese · Canada
760
-18
🇨🇦 Turks · Canada
757
-18
🇨🇦 Teutons · Canada
729
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,260 12:22 17:50 32:42 ⛏ Fast Castle
24 1,191 10:58 21:36 34:42 ⚔ M@A FC
23 1,124 14:31 19:59 25:34 ◆ FC into Fast Imp
21 1,020 13:31 20:28 41:19 ⛏ Fast Castle
17 838 11:08 23:24 40:16 ⛏ Fast Castle
15 758 12:29 21:06 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,060 18,782 10,870 2,790 49,502 54,346
20,895 11,983 12,930 2,340 48,148 64,395
12,680 27,980 3,150 2,680 46,490 48,068
19,055 10,265 7,060 2,225 38,605 48,478
9,160 21,481 3,930 2,225 36,796 38,415
12,595 11,445 7,425 970 32,435 37,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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