AoeStats
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Baltic

511378562Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 53m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Varangians · Ireland
1214
+16
🇮🇪 Japanese · Ireland
1213
+16
vs
🇦🇹 Koreans · Austria
1222
-16
🇩🇪 Persians · Germany
1221
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,864 10:56 27:09 44:52 ⚔ Fish Boom into Galleys into Archers
31 1,640 10:52 23:31 45:35 ⚔ Fish Boom into Fire Galleys FC into Scouts
30 1,594 11:57 19:40 42:14 ⛏ Fish Boom FC
27 1,423 11:15 22:24 48:05 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,915 27,713 13,320 2,450 64,398 78,641
18,025 10,561 12,555 2,705 43,846 50,805
16,295 15,366 3,890 1,600 37,151 42,440
13,905 10,316 6,965 1,855 33,041 33,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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