AoeStats
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Arena

511366644Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1170
+18
🇦🇷 Celts · Argentina
1170
+18
vs
🇮🇪 Danes · Ireland
1217
-18
🇮🇪 Poles · Ireland
1216
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,043 10:04 14:11 — ⛏ Fast Castle
36 824 10:54 14:37 — ⛏ Fast Castle
32 737 10:57 15:03 — ⛏ Fast Castle
31 722 11:02 15:22 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,700 1,455 750 10,755 11,212
5,770 4,215 500 200 10,685 11,804
4,975 3,885 875 690 10,425 11,042
4,975 3,405 1,650 100 10,130 10,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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