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African Clearing

513514832Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 60m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1750
+8
🇹🇷 Mapuche · Türkiye
1681
+10
🇭🇰 Hindustanis · Hong Kong SAR China
1611
+13
🇯🇵 Varangians · Japan
1549
+17
vs
🇧🇷 Mongols · Brazil
1767
-19
🇧🇷 Chinese · Brazil
1662
-16
🇧🇷 Huns · Brazil
1449
-8
🇧🇷 Spanish · Brazil
1324
-5
Player eAPM Actions Feudal Castle Imperial Opening
98 6,002 13:11 17:27 40:03 ⛏ Fast Castle
64 3,930 13:14 16:53 41:23 ⛏ Fast Castle
49 2,982 11:03 21:32 37:32 ⚔ Fish Boom into Scouts
47 2,845 11:30 17:06 38:38 ⚔ Archer Rush
44 2,652 13:35 17:40 38:46 ⛏ Fast Castle
39 2,391 12:01 23:46 58:11 ⚔ M@A into Archers
37 2,257 14:53 18:51 36:09 ⛏ Fast Castle
34 2,065 13:33 20:04 47:29 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
46,790 23,078 33,065 5,790 108,723 112,737
30,290 25,102 17,140 3,685 76,217 89,581
23,660 27,954 17,565 3,640 72,819 76,499
21,420 22,842 14,015 3,785 62,062 67,031
28,315 19,479 8,445 950 57,189 62,295
12,365 24,848 12,545 5,350 55,108 58,048
17,650 21,803 12,120 2,225 53,798 55,769
13,280 13,065 2,405 1,200 29,950 30,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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