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African Clearing

513501055Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1800
+12
🇹🇷 Koreans · Türkiye
1742
+15
🇹🇷 Mapuche · Türkiye
1675
+17
🇹🇷 Saxons · Türkiye
1619
+20
vs
🇦🇷 Cumans · Argentina
1811
-19
🇦🇷 Vietnamese · Argentina
1728
-17
🇦🇷 Persians · Argentina
1677
-15
🇦🇷 Lithuanians · Argentina
1629
-13
Player eAPM Actions Feudal Castle Imperial Opening
91 4,644 13:29 18:31 38:58 ⛏ Fast Castle
56 2,860 10:49 26:38 46:32 ⚔ Scouts into Fish Boom
50 2,570 13:07 17:25 46:08 ⛏ Fast Castle
45 2,281 11:29 34:45 43:34 ⚔ Scout Rush
41 2,071 10:45 20:34 39:48 ⚔ Scout Rush
36 1,818 13:13 17:51 45:03 ⛏ Fast Castle
35 1,807 11:39 26:22 42:43 ⚔ Scout Rush
33 1,671 12:17 17:02 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,130 14,931 9,700 5,300 60,061 69,088
22,925 16,454 10,310 2,845 52,534 52,224
22,430 17,441 10,000 1,310 51,181 56,610
22,420 11,841 12,595 2,450 49,306 54,074
18,325 17,406 10,305 2,350 48,386 53,422
16,340 20,108 8,415 2,200 47,063 53,221
12,185 20,045 9,770 4,200 46,200 46,486
15,025 15,212 5,775 2,000 38,012 40,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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