AoeStats
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Arabia

513125308Analyzed
2v2 RM · 8d ago on Oct 12, 2026· 66m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1156
+18
🇪🇸 Danes · Spain
1155
+18
vs
🇨🇳 Khitans · China
1220
-19
🇮🇳 Japanese · India
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,840 9:13 23:42 39:26 ⚔ M@A into Archers
38 2,487 9:05 20:20 39:46 ⚔ Scout Rush
30 1,982 11:31 19:11 42:33
19 1,287 10:45 25:28 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,430 24,259 18,910 3,550 116,149 121,615
30,740 16,829 15,315 2,935 65,819 76,792
26,965 15,477 17,160 1,800 61,402 65,479
6,515 4,105 1,245 1,500 13,365 14,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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