AoeStats
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MegaRandom

512505334Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 52m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1037
+17
🇿🇦 Khmer · South Africa
1013
+18
🇺🇸 Sicilians · United States
981
+19
vs
🇩🇪 Khmer · Germany
1134
-21
🇩🇪 Malay · Germany
1019
-17
🇩🇪 Mongols · Germany
1009
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,183 10:18 22:22 39:08 ⚔ Scout Rush
32 1,682 12:08 15:16 34:23 ⛏ Fast Castle
31 1,611 12:08 26:25 — ⚔ Scout Rush
22 1,160 10:17 15:40 36:25 ⛏ Fast Castle
21 1,100 12:48 18:42 37:48 ⛏ Fast Castle
17 914 11:20 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,660 15,020 7,385 3,810 48,875 66,572
29,320 15,593 3,335 350 48,598 50,413
22,160 9,481 12,795 2,450 46,886 51,361
17,690 13,561 10,520 2,150 43,921 46,595
20,795 13,144 5,680 1,605 41,224 50,714
8,165 9,065 1,190 1,250 19,670 19,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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